A game master that rolls real dice.
NOPOTIONS is a dark fantasy RPG where you type what your character does, and an AI Narrator answers with the story, the dice, and the consequences. Watch a turn above, then play one yourself below.
The guard plants his halberd across the gate. “No blades past this point.”
Type anything, or take a suggested action. Trivial acts simply happen; risky ones roll a d20 against a difficulty class, with your skill and attribute modifiers added in the open.
Valdaria runs on its own clock and calendar. Characters keep relationships and grudges, your journal records what you actually did, and the world picks up exactly where you left it.
Villages, roads, dungeons, and points of interest sit at real coordinates you physically travel between. Where you stand decides what can find you, and what you can find.


Enemies drop rarity-tiered gear with real stats: damage dice, armor, weight, value, and affixes that raise your skills and attributes while worn. Harvest materials from your kills and craft them into potions and gear.
Every roll trains one of 21 skills. Fight with a blade and Slayer climbs; talk your way out and Persuasion does. Skill and class milestones unlock feats with real rules behind them.
Feats are earned powers with real rules behind them, drawn from your class and your trained skills. These are three of the game's own cards:
Fights are turn-based and resolved with d20 rolls made by the game engine: pick a move, watch the die land, and the damage, status effects, and loot are written into the world. Enemies act on their own turns with tactics that fit what they are; a starving wolf fights nothing like a drilled soldier. Combat waits for you, and the monsters you will face live in the bestiary of Valdaria. Fight one yourself in the playable turn below.
Your CharacterRace, class, attributes, backstory, bonds, and a portrait to match. The Narrator reads all of it, and it offers a sworn oathkeeper different trouble than a practiced liar.How character creation works →
A World That Keeps ScoreValdaria has authored pantheons, monsters, and history that do not reset. Rob a merchant and the grudge survives the logout.Explore the world of Valdaria →A scripted slice of play using the real game interface. Talk, sneak, investigate, or fight: pick an action, roll the die when it appears, and claim what you find. Every path resolves differently, so replay it.
Yes. You can play free with credits you claim daily. Memberships add more turns each month; see the membership plans.
No. If you can type what you want to do, the Narrator handles the rules. D&D veterans will feel at home with the d20 bones; newcomers never need to open a rulebook.
Yes. The game engine rolls every check in the open on the dice tray you just used. The tray shows the natural roll and the difficulty class, with your modifiers broken out beneath them. The result stands, and the Narrator writes the scene from whatever the die decided.
A failed roll still moves the scene forward. A missed strike gives the wolf its opening, and now you are bleeding. A botched lockpick leaves scratches a guard might notice tomorrow. Those stakes are what make a natural 20 worth shouting about.
Death is a hard stop for that character. Your account carries on, and you can raise a new character in the same Valdaria.
Yes, that is the point of the persistent world. Characters remember favors and grudges, your journal keeps the story so far, and your history is context for every new turn.